Glossary
Chapter 10
change agent the person formally in charge of guiding a change effort
change forces forces that produce differences in the form, quality, or condition of an organization over time
change intervention the process used to get workers and managers to change their behaviour and work practices
coercion using formal power and authority to force others to change
compression approach to innovation an approach to innovation that assumes that incremental innovation can be planned using a series of steps, and that compressing those steps can speed innovation
conversations for closure conversations that end the change process by indicating that the work is done and the change process is complete
conversations for performance conversations about action plans, in which managers and workers make specific requests and promise specific results
conversations for understanding conversations that generate a deeper understanding of why change is needed, what problems have been occurring, and what might be done to solve those problems
creativity the production of novel and useful ideas
design competition competition between old and new technologies to establish a new technological standard or dominant design
design iteration a cycle of repetition in which a company tests a prototype of a new product or service, improves on that design, and then builds and tests the improved prototype.
dominant design a new technological design or process that becomes the accepted market standard
era of ferment phase of a technology cycle characterized by technological substitution and design competition
experiential approach to innovation an approach to innovation that assumes a highly uncertain environment, and uses intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding
General Electric Workout a three-day meeting in which managers and employees from different levels and parts of an organization quickly generate and act on solutions to specific business problems
generational change change based on incremental improvements to a dominant technological design such that the improved technology is fully backward compatible with the older technology
incremental change the phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design
initiative conversations conversations that start the change process by discussing what should or needs to be done to bring about change
innovation streams patterns of innovation over time that can create sustainable competitive advantage
milestones formal project review points used to assess progress and performance
multifunctional teams work teams composed of people from different departments
organizational change a difference in the form, quality, or condition of an organization over time
organizational development a philosophy and collection of planned change interventions designed to improve an organization’s long-term health and performance
organizational dialogue the process by which people in an organization learn to talk effectively and constructively with each other
organizational innovation the successful implementation of creative ideas in organizations
refreezing supporting and reinforcing the new changes so they “stick”
resistance forces forces that support the existing state of conditions in organizations
resistance to change opposition to change resulting from self-interest, misunderstanding and distrust, or a general intolerance for change
results-driven change change created quickly by focusing on the measurement and improvement of results
S-curve pattern of innovation a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then again by slow progress as a technology matures and reaches its limits
technological discontinuity scientific advance or unique combination of existing technologies that creates a significant breakthrough in performance or function
technological substitution purchase of new technologies to replace older ones
technology cycle cycle that begins with the “birth” of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology
testing systematic comparison of different product designs or design iterations
transition management team (TMT) a team of 8 to 12 people whose full-time job is to completely manage and coordinate a company’s change process
unfreezing getting the people affected by change to believe that change is needed