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Chapter 10
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change agent
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the person formally in charge of guiding a change effort
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change forces
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forces that produce differences in the form, quality, or condition of an organization over time
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change intervention
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the process used to get workers and managers to change their behaviour and work practices
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coercion
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using formal power and authority to force others to change
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compression approach to innovation
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an approach to innovation that assumes that incremental innovation can be planned using a series of steps, and that compressing those steps can speed innovation
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conversations for closure
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conversations that end the change process by indicating that the work is done and the change process is complete
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conversations for performance
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conversations about action plans, in which managers and workers make specific requests and promise specific results
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conversations for understanding
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conversations that generate a deeper understanding of why change is needed, what problems have been occurring, and what might be done to solve those problems
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creativity
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the production of novel and useful ideas
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design competition
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competition between old and new technologies to establish a new technological standard or dominant design
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design iteration
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a cycle of repetition in which a company tests a prototype of a new product or service, improves on that design, and then builds and tests the improved prototype.
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dominant design
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a new technological design or process that becomes the accepted market standard
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era of ferment
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phase of a technology cycle characterized by technological substitution and design competition
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experiential approach to innovation
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an approach to innovation that assumes a highly uncertain environment, and uses intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding
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General Electric Workout
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a three-day meeting in which managers and employees from different levels and parts of an organization quickly generate and act on solutions to specific business problems
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generational change
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change based on incremental improvements to a dominant technological design such that the improved technology is fully backward compatible with the older technology
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incremental change
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the phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design
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initiative conversations
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conversations that start the change process by discussing what should or needs to be done to bring about change
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innovation streams
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patterns of innovation over time that can create sustainable competitive advantage
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milestones
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formal project review points used to assess progress and performance
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multifunctional teams
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work teams composed of people from different departments
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organizational change
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a difference in the form, quality, or condition of an organization over time
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organizational development
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a philosophy and collection of planned change interventions designed to improve an organizations long-term health and performance
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organizational dialogue
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the process by which people in an organization learn to talk effectively and constructively with each other
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organizational innovation
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the successful implementation of creative ideas in organizations
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refreezing
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supporting and reinforcing the new changes so they stick
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resistance forces
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forces that support the existing state of conditions in organizations
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resistance to change
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opposition to change resulting from self-interest, misunderstanding and distrust, or a general intolerance for change
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results-driven change
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change created quickly by focusing on the measurement and improvement of results
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S-curve pattern of innovation
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a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then again by slow progress as a technology matures and reaches its limits
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technological discontinuity
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scientific advance or unique combination of existing technologies that creates a significant breakthrough in performance or function
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technological substitution
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purchase of new technologies to replace older ones
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technology cycle
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cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology
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testing
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systematic comparison of different product designs or design iterations
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transition management team (TMT)
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a team of 8 to 12 people whose full-time job is to completely manage and coordinate a companys change process
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unfreezing
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getting the people affected by change to believe that change is needed
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