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ABOUT SNIFFY 2.0
Sniffy the Virtual Rat is
a fun, realistic simulation of a rat in a Skinner Box. This interactive
software gives undergraduate students a virtual laboratory experience...
without all the drawbacks of using a real laboratory rat.
There are two versions of Sniffy, the
Virtual Rat.
Sniffy Pro 2.0 is a comprehensive simulation of
advanced learning phenomena as described in detail in this web site. Sniffy
is currently used by 50,000 students; the new version has also been field
tested at several colleges and universities for use in Learning and Animal
Behavior courses. Visit the link called “Manual Contents” for a
comprehensive list of the features. This new version includes a new way of measuring classical
conditioning that enables users to study classical conditioning before
operant conditioning. The new version also includes exercises on punishment
and now allows students to operantly condition Sniffy to perform several
tricks in addition to bar pressing. A new “shaping tutor” enables
students to see how an expert could train Sniffy to perform these new moves. Sniffy Lite 2.0 was designed for more introductory
level courses and demonstrates the most basic phenomena of Operant and
Classical conditioning. The Sniffy Lite Manual contains chapters 1, 2, 3, 9,
10 and 12 of the Sniffy Pro Manual and covers 16 of the 47 exercises in
Sniffy Pro. Advanced phenomena of classical conditioning, stimulus
discrimination and generalization, and punishment are not included. Software Features
The Sniffy program
provides a simple, point-and-click user interface that enables students to
program events in Sniffy's operant chamber in much the same way research
psychologists program events for real animals. The Sniffy software comes
packaged in the front of a hands-on Lab Manual that walks users through the
steps that they need to follow. Detailed documentation
makes the program accessible even to unsophisticated computer users. Included are 47
interactive exercises (16 of them in Sniffy Lite 2.0). In operant conditioning,
for instance, there are exercises on magazine training, shaping, extinction,
spontaneous recovery, primary and secondary reinforcement, and the effects of
variable-interval, variable-ratio, fixed-interval, and fixed-ratio schedules. The program outputs the
response measures employed by research psychologists such as realistic
cumulative records for operant conditioning and two behavioral measures of
classical conditioning. Sniffy’s classical
and operant-conditioning algorithms are a mixture of connectionist and
neural-net models that simulate the psychological processes that
psychologists believe are involved in learning. The strength of memories or
associations in the models are shown graphically in the blue windows. These
"Mind Windows" enable students to visualize how Sniffy's
experiences in the Skinner Box produce the psychological changes that their
textbooks discuss in connection with the phenomena simulated. Sniffy is a flexible
teaching tool for lectures, for take-home assignments, and in computer
laboratory settings. Students can design their own experiments, collect
behavioral data and write reports suitable for Research Methods type courses. Sniffy data can also be
exported in a form that most spreadsheet and statistical-analysis programs
can read. This feature enables advanced students to perform sophisticated data
analyses and draw elaborate graphs. A one-step process
enables the user to copy the image of a Sniffy data window and paste it into
a word-processor document. This feature makes it easy for students to
incorporate Sniffy data in lab reports and term papers. A time-saving feature is
an "Isolate Sniffy" mode which dramatically speeds up the
simulation and reduces the time required to run the more complex experiments.
When Sniffy is isolated, the operant chamber is closed, and Sniffy is hidden
behind a door. Isolating Sniffy greatly accelerates the speed in which the
user's computer can execute experiments. Data files are
cross-platform. The Windows and Macintosh versions of the program write files
in the same format so that a user of either platform can readily open and use
files created in the other operating system. New Version 2.0 Features
About SNIFFY'S creators
Tom Alloway
Tom Alloway is Professor
of Psychology and Zoology at the Most recently, he has
become interested in developing virtual-laboratory software for undergraduate
teaching. Sniffy, The Virtual Rat, gives students access to phenomena that
are studied using equipment that is too expensive for most universities and
colleges to acquire for hands-on teaching laboratories in large undergraduate
courses. An early version of the Sniffy program became the first
university-developed product ever to win an award in the Financial Post's
annual Design Effectiveness competition. Sniffy has been featured in The
Economist, the Sydney Morning Herald, the Toronto Globe and Mail, BBC radio,
CBC television, and a Science and Technology news segment on CNN. In his spare time, Tom
enjoys hiking, web surfing, and training his two Jack Russell terriers,
Scooter and Frenzy. Greg Wilson
Greg Wilson is President
and C.E.P. (Chief Executive Programmer) of DiD Software Inc. DiD Software Inc
has its headquarters in Greg received his
bachelor's degree in Mathematics from the Greg also holds a
Commercial Pilot's license and is an avid golfer. He lives in Unionville with
his wife and two children. He can be reached via email didsoft@mac.com. Jeff Graham
Jeff Graham is a
cognitive psychologist at the He also teaches gifted
(and/or hyperactive) children a course on Relaxation and Mindfulness. Visit
his website at (MindingWhatMatters.com) to learn about a relaxation technique
that calms the mind, releases stress, and opens a door to unconscious sources
of creativity. Be prepared to gain the benefits of a night's rest in twenty
minutes. Simple breathing and awareness exercises Visit MindingWhatMatters.com,
or email Jeff at jgraham@utm.utoronto.ca Allan Sura
Allan Sura is President
of InnerActive Productions and Publishing whose focus is creative direction
and development of new and innovative products. He has worked on numerous
projects across many industries; from aviation to software development. With
an Honors Bachelor of Psychology degree from the Early on in the
development of Sniffy, Allan was brought on board to create a more life like
image of Sniffy than the original simple graphic animation of the 1st
version. The current Sniffy images were extracted from 4 hrs of videotape.
They were then sized, color corrected and registered to create the discrete
behaviors you see in the Sniffy program. Sniffy's new chamber was also
designed and produced by Allan with photography assistance from Dr. Graham.
Production and art direction of the website and tutorials have also come out
of the InnerActive Production house with great assistance from Keith Seim. Allan pursues all
creative ventures on and off the job. He plays a variety of musical
instruments, paints with acrylic on canvas, dabbles with cameras, and writes
poetry and lyrics. Based in the Greater Toronto Area, he also enjoys golfing
and skiing with his wife and son. alsura@inneractivepublishing.com MAIN | ABOUT | TUTORIALS | CONTENTS
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